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🔄 Reverse Reflex

The word names one colour, the ink is another. And the rule changes every round: sometimes the ink counts, sometimes the word does.

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The Stroop effect, and why the rule has to change

Reading is automatic; naming the colour of the ink is not. When the two disagree — the word BLUE written in red — your brain stalls for a fraction of a second. That friction is what the game charges you for.

But the friction only exists if you have to read. With the question always the same, you could play without reading anything, just hitting the right colour — and without reading there is no Stroop effect at all. So each round announces which rule applies: the colour of the ink, or the word.

How scoring works

Same as Math Rush: the round stays open and pays by order of correct answers (100, 75, 50, 25). It does not close on the first, so the round is not decided by one reflex while everyone else watches.

And reaction time is measured in your browser, not by packet arrival order — otherwise a worse ping would lose every round without having got anything wrong.

A detail that broke the game in other languages

Colour names used to arrive from the server already written in Portuguese. In a game whose rule is reading the word, that broke the entire game for anyone playing in any other language.

Now the server sends an index and the text is born in the translation. It is the kind of thing that goes unnoticed until somebody plays in another language.

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