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🧱 Brick Saver

Stack blocks with real rigid-body physics. They topple, they slide and they bring the whole tower down — and you have three lives.

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It is not fitting, it is dropping

A block travels back and forth above the tower. The instant you release it, it becomes one hundred per cent physics: gravity, rotation from torque, friction and a small bounce. It can land on its side, slide off the ledge, spin, and knock over what was already standing.

You have three lives. Every block that leaves the arena costs one.

A collapse costs ONE life

A falling tower sheds several blocks, across several frames. If each one cost a life, the first collapse would wipe out all three at once — and the hearts on screen would be decoration.

So there is a grace period: the entire collapse counts as one mistake. You lose the height, not the match.

How it differs from Tower Stacker

They are both stacking games and they are worth playing for opposite reasons. In Tower Stacker the tower is a logical pile and what is tested is alignment: the piece stays where you dropped it, and the risk is the centre of mass leaving the support.

Here the tower is actual physics. A block released two pixels crooked does not stay crooked — it rotates, slides, and sometimes becomes a lever that tears out the floor below. It is less precise and more chaotic, and that is the appeal.

Everyone plays at once

Each player has their own tower and nobody interferes with anyone; at the end, heights are compared. The match only ends when every tower dies — or when the maximum time runs out, which exists precisely so that someone who walked away cannot hold the room hostage.

If your block travels back and forth for too long without being dropped, it falls on its own.

Controls

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