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🎴 Neon Cycle

Discard by matching colour or symbol until your hand is empty. Penalties stack, the Prism changes the colour, and the Mirror sends the whole bill back to whoever sent it.

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How to play

A 112-card deck. On your turn you play a card matching the top of the pile in colour or in symbol. Have none? Draw. Out of cards? You win.

The special cards are Lock (the next player loses their turn), Reverse (flips the direction of play), Draw 2, Prism (changes the active colour) and Prism +4.

Penalties stack

Hit with a Draw 2? You can answer with another Draw 2, and the bill passes on, added up. A Prism +4 goes on top of any of them. The pile grows until somebody has no answer — and that person draws all of it.

It is what turns a punishment card into a decision: hold the Draw 2 to defend yourself later, or spend it now while the bill is still small.

The Mirror is our invention

With a penalty stacked on the table, the Mirror sends the whole bill back to whoever sent it: it reverses the direction and moves one, which lands precisely on the player who just went.

It is the card that swings a match the most, because it punishes whoever stacked with too much confidence.

LAST CARD!

Down to one card? You have four seconds to shout LAST!. Anyone who does not draws two as a fine.

And that applies to the bot as well — the easy one forgets now and then, which gives you the chance to watch the fine land on somebody else for a change.

Why the name and the cards are different

The colour-and-symbol discard mechanic belongs to the genre and is free. What belongs to somebody is the name, the visual identity and the card wording — so here the name is ours, the palette is the site's (cyan, magenta, lime and amber) and the cards have their own names. This is not laziness avoided: it is the difference between honouring a genre and copying a product.

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